Thursday, September 19, 2013

Cookiezi the Osu God


I decided to write about this topic as today almost marks the 4 month anniversary of when I was introduced to Osu, a community-based song game that has become popular in Japan. As a result, many of the songs are Japanese or from Japanese anime series. This game is basically Guitar Hero on steroids, played on a PC. You click circles that appear on the screen in rhythm to the music.(Past normal difficulty, you have to use z and x keys to "click" as it gets too fast to click with one finger.)


osu.ppy.sh
Personally, I am ranked #65,634 globally (#4,540 in the U.S.) This means that I'm in the top 2 percentile of the 3,328,154 Osu players that exist.
However, I'm basically trash at this game compared to Cookiezi: a South Korean player who has had the first place position unchallenged for more than half a year. If you have ever played a popular game, then you can begin to understand how difficult it is to maintain the global first place position for half a year. Here are two videos of him playing. The first is Scarlet Rose, a song that I can only get a third of the way through, but he full combos it (miss 0 notes) with the hard rock (smaller notes and less time to react) and hidden note (you have to hit the notes after they disappear) score-boosting mods on. The second song is referred to as unbeatable by most players, and Cookiezi currently has first place on it with 13 million points higher than second place (10 million).

Scarlet Rose


The Big Black

So how does all this connect back to what we learned in class? Well, in the Osu community, Cookiezi's name is basically synonymous with "God." He can get the first place score on any song that he puts his mind to, and has helped his South Korean team get first place in the Global Osu Tournament (Japan would have won if he wasn't playing for South Korea). He is basically in the climax of his Osu career at the moment.
However, nobody can be first place forever at popular games like this. I wasn't there to witness Cookiezi's rise, but I can say that somebody else was in first place before him. Every professional player of any game has an exposition, rising action, climax, falling action, and resolution in their career. From when Cookiezi was first introduced to this game, to his rise, his current climatic status, and his inevitable fall and retirement from this game, we can see that this is much like the Dramatic Structure of many literary works.

Now, I wouldn't say that a game like Osu is literature (although many of the songs that osu uses could be considered as literature.) However, it's interesting to note how something real life like this could be so similar to the structure of dramatic literature.

5 comments:

  1. What about nonlinear plots? Is there always the up-down structure of rise and fall of players, or is there nay kind of plot like a nonlinear plot?

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  2. I like how you connected the story of someone gaining recognition to the phases of literature, but I wish you would've gone more in depth! I never really realized how almost anything that happens can relate back to the phases until now!
    - Rupal

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  3. First of all, I must applaud you on your incredibly unique topic. Well done. Although the post may have lacked slightly in connection and analysis of the classroom aspect, I thoroughly enjoyed your introduction of Osu. I at first wasn't sure where the post was going, but in the end you managed to tie it back to literature in an unexpected way.

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  4. I played Osu! a few months back and I remember that it was extremely hard. Even at Normal Difficulty(At least to me it was). I kind of get where you're going with the tie with Osu! and the plot of stories, but I would like to see you go more in-depth with your ties.

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  5. How can so easily understanding climax in something like Osu, help us better understand/identify climax in literature (much less clear cut in many cases)?

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